Drive your cart anywhere. Get out and swing. Run over your own ball and it costs you a stroke.
Put it on your home screen
It opens full screen with its own icon, just like an app.
Open this page in Safari if you're in another app.
Tap the Share button at the bottom of the screen.
Scroll down and tap Add to Home Screen.
Tap Add. Done.
Open this page in Chrome.
Tap the ⋮ menu at the top right.
Tap Add to Home screen or Install app.
Tap Install. Done.
Pick a course
Holes
Play with a friend
Connecting...
Your color
Join with a code
Join your friend's game
Or host one
Game code
ABCDE
Waiting...
Customize
How to play
Driving and walking
STICK
Push where you want to go on screen. The cart turns and drives that way. Pull it back toward you to reverse.
SWIPE
Swipe the open screen to turn the camera.
BOOST
Tap for a burst and a wheelie. Hold to keep boosting. On foot it makes you run.
DRIFT
Hold to slide through turns. Hold it slow with the stick pushed to the side for donuts.
CART
Get in or out of the cart.
MENU
Camera views, scorecard, reset and pause. It's the button next to the map.
WASD
Drive the cart or walk. Arrow keys work too.
Shift
Tap for a boost burst and a wheelie. Hold to keep boosting, or sprint on foot.
Space
Drift at speed, donuts when slow. Hold it while the ball flies to fast forward.
E
Get in or out of the cart.
V
Switch camera: follow, first person, or overhead.
ZC
Turn the camera when walking, or drag with the right mouse button. Scroll to zoom.
HR
Honk. Reset the cart to open ground if it gets stuck.
Hitting
HIT
Next to your ball, step up to it.
SWIPE
Aim left and right.
‹ ›
Change club. Tap a shot type: Normal, Power, Punch or Flop.
SWING × 3
Start the swing, lock power, then stop the marker on the white line. Tapping the meter works too.
BACK
Step away from the ball.
STICK
While the ball flies, push to curve it or add spin. Hold the big button to fast forward.
Space near ball
Step up to the ball.
AD
Aim. Hold Shift for fine aim, or right-click the ground.
WS
Change club.
1 to 4
Shot type: Normal, Power, Punch or Flop.
Space × 3
Start the swing, lock power, then stop the marker on the white line for accuracy.
House rules
+1
Run over your own ball with the cart. Water and out of bounds also cost a stroke.
Max
Pick up after 10 strokes on a hole.
Points
Stunts, birdies and good shots earn points. Bogeys, penalties and warnings cost points. Beat your high score.
Two player
Tap Play with a friend. One of you hosts, the other joins. You both start at the clubhouse, and the next tee opens once you've both holed out. Slam carts, run over each other's balls, and race for points.
Marshal
Drive on greens, through bunkers or smash benches and signs and the marshal warns you. After three warnings he chases you. Get caught and your round is over.
Coconut Shores
Routing 18 holes
1
ParYards4365ShotRound1E
To pin0 yd
Wind0 mph
Lie
Tee
To pin
0 yd
Ball
0 yd
Tap to skipPress any key to skip
0
Points
0
Marshal
Boost
Marshal on your tail!0 yd behind
x2
Combo
0
Driver
245 yd carry
Space to swing
AD aim · WS club · 1-4 shot · Space swing · Esc step away
Scorecard
Paused
Turn your phone upright
Pick your course and get set up in portrait. Once you're playing, you can turn it sideways.